Kilburn Live trusts GIGA IT with their
technology solution, Game Hub

Media and Entertainment

Software development

Located in Los Angeles, Kilburn Live is a global market leader in the creation of memorable experiences through live entertainment events and ground-breaking, cutting-edge attractions for all of their valued guests.

The challenge

On this occasion, we were contacted by Kilburn Live to create a web-based scoring system for activations to be deployed at a family entertainment center (FEC) and integrated with the FEC’s RFID access-control system. 

They also engaged us in the development of several Unity3D-based augmented reality mobile applications to be used by visitors in venues at other interactive productions. 

This was a project that required urgent implementation, primarily for an upcoming installation for a well-known toy brand in Canada. 

It should be noted that there were two major challenges: a tight delivery schedule, and the assembly of a dev team senior enough to understand the business requirements and the existing architecture of the project to hit the ground running. 

Our development

We started the work process with a kickoff meeting to analyze and determine the project needs, establish technical requirements, and evaluate the steps to follow in the short term.With this in mind, a solution based on the design and development of an interface was created. It should also be mentioned that the project was carried out by a specialist team consisting of a Senior Architect, a Senior SW Engineer, two Junior SW Engineers, a QA Engineer, a DevOps Engineer, and a UX/UI Expert.

“GIGA IT delivered a functional, bug-free event system on time despite several requests for changes. They used Scrum and collaborative platforms. Their communicative approach, flexibility, and trustworthiness were notable.”

Our dedicated development team used SCRUM as a framework for product development and was led by Mars  Tanumihardja, VP of Technology of Kilburn Live, who took on the role of Product Owner. The set of technologies used included: Vue.Js, NestJS, Typescript, Bootstrap, SASS, Docker, PlayFab, Netlify, and MongoDB. We also had a crucial collaboration with Semnox, a partner in charge of implementing Parafait, their product to manage commercial transactions between users and entertainment centers. The deliverables builds were automated using GitHub Actions and Bash, and the deployment and configuration of the on-premise servers were standardized, reducing installation complexity and support.

We would like to highlight the clear and fluid communication process between the team members, as well as between ourselves and our client, which remained constant during project execution. Thereby, all exchanges that took place as we completed the project were beneficial. They allowed us to make changes in form, as well as to detect errors that could be easily corrected.

Results & conclusions

Having achieved our goal, we would like to say that we are very proud of the work done and pleased to know that our collaboration with Kilburn Live will continue. Thanks to this successful project, we were engaged to develop two mobile apps and a responsive web app for iOS and Android, using Unity and augmented reality libraries for other interactive events in different parts of the United States.

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